Wednesday, June 22, 2011
Tuesday, October 28, 2008
POLYTOPIA
POLYTOPIA. I like this concept - just want to start spreading the idea.
http://spacecollective.org/Wildcat/4133/POLYTOPIA-the-emergence-of
http://spacecollective.org/Wildcat/4133/POLYTOPIA-the-emergence-of
Monday, February 4, 2008
Better Than Free
Kevin Kelly on the economy of free.
When copies are free, you need to sell things which can not be copied.
Well, what can't be copied?
There are a number of qualities that can't be copied. Consider "trust." Trust cannot be copied. You can't purchase it. Trust must be earned, over time. It cannot be downloaded. Or faked. Or counterfeited (at least for long). If everything else is equal, you'll always prefer to deal with someone you can trust. So trust is an intangible that has increasing value in a copy saturated world.
There are a number of other qualities similar to trust that are difficult to copy, and thus become valuable in this network economy. I think the best way to examine them is not from the eye of the producer, manufacturer, or creator, but from the eye of the user. We can start with a simple user question: why would we ever pay for anything that we could get for free? When anyone buys a version of something they could get for free, what are they purchasing?
From my study of the network economy I see roughly eight categories of intangible value that we buy when we pay for something that could be free.
In a real sense, these are eight things that are better than free. Eight uncopyable values. I call them "generatives." A generative value is a quality or attribute that must be generated, grown, cultivated, nurtured. A generative thing can not be copied, cloned, faked, replicated, counterfeited, or reproduced. It is generated uniquely, in place, over time. In the digital arena, generative qualities add value to free copies, and therefore are something that can be sold.
More
No more packaging!
Eliminating packaging by using it as part of the product design. Great ideas here.
Via WebUrbanist
What if you could simply reuse packaging as part of a product rather than sending away for disposal or recycling? Some industrial designers have taken up the challenge with varied results. Like creative flat-pack designs, the constraints of the projects become opportunities for self-expression and to (literally) think outside the box.
Via WebUrbanist
Thursday, January 24, 2008
Crowd Farming - Harvesting Human Energy
This is an older article, but goes well with the one below.
Link
Two graduate students at MIT's School of Architecture and Planning want to harvest the energy of human movement in urban settings, like commuters in a train station or fans at a concert.
The so-called "Crowd Farm," as envisioned by James Graham and Thaddeus Jusczyk, both M.Arch candidates, would turn the mechanical energy of people walking or jumping into a source of electricity. Their proposal took first place in the Japan-based Holcim Foundation's Sustainable Construction competition this year.
Link
Electricity From RAIN!
Piezoelectric materials produce an electric charge when under physical stress. Researchers have developed a way to use this effect to harvest energy from falling rain.
Via Physorg, thanks to a tip from New Scientist
Researchers who study energy harvesting see energy all around us – we just need to find a way to capture that energy. One of the latest energy harvesting techniques is converting the mechanical energy from falling raindrops into electricity that can be used to power sensors and other electronics devices.
Via Physorg, thanks to a tip from New Scientist
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